It is what I was able to create while studying Gamegen's Lunar Lander Module. I really enjoyed having to go deeper into the process of coding and figuring out Construct3's tools  and physics system. I was able to create a cool simulation of a Lunar Landing and set values for fuel, scoring, and vertical velocity along the y-axis. I also added a landing draft effect at the pads so it looks like the thruster is kicking up smoke and gusting wind. Let me how I did in the comments and how accurate it feels to the original game or the real thing. Have fun and good luck astronaut.

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